Open world games made with unreal engine

FINAL FANTASY VII THE FIRST SOLDIER | Square Enix

FINAL FANTASY VII THE FIRST SOLDIER is an intense battle-royale experience for mobile devices where players will use magic, special abilities, along with ranged and melee weapons to triumph on the battlefield and be the last SOLDIER standing. Players can choose between various styles, such as Warrior, Sorcerer, or Monk, each of whom boast unique special abilities. In addition to other SOLDIER candidates, players must also contend with ferocious monsters who inhabit the outskirts of the city. By defeating them, players can gain the experience needed to level up and unlock new skills. Classic FINAL FANTASY elements abound in the game, such as rideable chocobos, powerful summons (including Ifrit) to summon, and materia, which enables players to cast devastating spells. Players can customize their characters’ outfits and accessories, obtain various weapon and vehicle skins, emotes, and more to create their own unique SOLDIER.

FINAL FANTASY VII THE FIRST SOLDIER is slated for release in 2021 and will be available as a free download with in-app purchases for iOS and Android devices. Text will be supported in English, Japanese, German, French, Spanish, traditional Chinese, and Korean.
 

FINAL FANTASY VII THE FIRST SOLDIER is an intense battle-royale experience for mobile devices where players will use magic, special abilities, along with ranged and melee weapons to triumph on the battlefield and be the last SOLDIER standing. Players can choose between various styles, such as Warrior, Sorcerer, or Monk, each of whom boast unique special abilities. In addition to other SOLDIER candidates, players must also contend with ferocious monsters who inhabit the outskirts of the city. By defeating them, players can gain the experience needed to level up and unlock new skills. Classic FINAL FANTASY elements abound in the game, such as rideable chocobos, powerful summons (including Ifrit) to summon, and materia, which enables players to cast devastating spells. Players can customize their characters’ outfits and accessories, obtain various weapon and vehicle skins, emotes, and more to create their own unique SOLDIER.FINAL FANTASY VII THE FIRST SOLDIER is slated for release in 2021 and will be available as a free download with in-app purchases for iOS and Android devices. Text will be supported in English, Japanese, German, French, Spanish, traditional Chinese, and Korean.

This isn’t just a demonstration of the visually stunning environments it’s now possible to build, however—it also opens the door to a completely new way of storytelling. The high-fidelity simulation capabilities of UE5 are enabling an entirely new process: cinematic creation through simulation. 

Many of the action scenes in the demo originated with crew members driving cars around the city to capture exciting shots. The team was able to use the simulated universe to author cinematic content, like live-action moviemakers scouting a city to find the best streets to tell their story—but without the physical constraints of the real world.

Where our sample project

The demo features the performance and likeness of Keanu Reeves and Carrie-Anne Moss as incredibly realistic digital humans. To achieve this, Epic’s

As for the city in The Matrix Awakens: An Unreal Engine 5 Experience, it’s a living, breathing environment that never stops. Because the systems that drive its actors are part of a global simulation that is evaluated continuously, the activity that takes place in the city is far more consistent and believable. Block after block, it ticks with photorealistic AI-driven characters and vehicles—whether you’re looking at them or not.This isn’t just a demonstration of the visually stunning environments it’s now possible to build, however—it also opens the door to a completely new way of storytelling. The high-fidelity simulation capabilities of UE5 are enabling an entirely new process: cinematic creation through simulation.Many of the action scenes in the demo originated with crew members driving cars around the city to capture exciting shots. The team was able to use the simulated universe to author cinematic content, like live-action moviemakers scouting a city to find the best streets to tell their story—but without the physical constraints of the real world.Where our sample project Valley of the Ancient gave a glimpse at some of the new technology available in UE5, The Matrix Awakens: An Unreal Engine 5 Experience went a step further: it’s an interactive experience running in real time that we made available for you to download on your Xbox Series X/S or PlayStation 5 for a limited period of time.The demo features the performance and likeness of Keanu Reeves and Carrie-Anne Moss as incredibly realistic digital humans. To achieve this, Epic’s 3Lateral team captured high-fidelity 3D scans of the actor’s faces and 4D captures of their performances in their Novi Sad studio.

Hear me out…

I am purely a hobbyist, I was messing around with Unity and decided Unreal Engine was for me. I like it a lot more so far.

I want to learn Unreal Engine and just get some of these ideas in my head down on a game, in no way, shape or form am I looking to release some massive game, I just want to make a big Open World game with a lot of art over the course of a very long time with my son.

Leading on from that, if it is possible, where do I even begin? I thought about finally getting a start today and I realised it’s going to be extremely difficult when I couldn’t even decide on a map size! How do you even make that decision? is there a reference when it comes to scale and stuff?

Sorry, maybe there’s a course I can purchase to learn?

I’d really appreciate any helping comments. Again, I must stress, I do not want free things, I do not want to make a large MMO with a vision of becoming a trillionaire, I just want to learn Unreal Engine and I think I would be motivated if I was working on something I want to create – I have a cool little vision of a large map and some cool artwork.

I’ve made mobile games before, really, really, really bad ones. I have followed a tutorial on a third-person game before on Unity and got about 20 hours deep in to that. Then my day job is a programmer, which I’ve been doing for 15 years (completely different languages to game development though). That’s the extent of my experience!

Again, any helpful comments would be greatly appreciated.

If I’m just delusional, let me down easy! I truly feel like I’m asking stupid question.

Written by Jane