How long does it take for a trade to go through on espn fantasy football

Rules Index

Trades are an agreement between two teams to exchange one or more players or draft picks (See Below). Trades can be processed with an uneven number of players as long as they do not violate any roster settings. They can be the most enjoyable part of the game, but can also be a source of frustration for owners who don’t understand certain policies. Here is a brief overview of the art of trading.

Propose a trade
To propose a trade, go to another person’s main Team page and select the player(s) you wish to receive. You will then be asked which of your player(s) you want to trade and be asked how long you wish the trade offer to be active for. You will be given the option of sending the player an email notifying them of your interest in conjunction with the deal, -OR- offering the trade without sending a corresponding email. After the trade offer is submitted the system will display a pending move on your Team Page, as well as on the other owner’s page. In addition, the owner may receive an email informing them of the proposal had you selected that option during the trade offer process. That team owner can then go to his/her Team page to review the deal, and either accept or decline it. If no action is taken within the specified number of days, the system will automatically cancel the trade offer. The pending move will then disappear on both Team pages.

If the trade is rejected, you will receive an email notifying you of that result. If the offer is accepted, your entire league will be notified via email and the other team owners can review it based on your league settings. Custom League Note: If a team has multiple owners either of them can individually accept (or decline) the trade offer.

Trade Limits-(Customizable Leagues Only)
Your league may have a trade limit which sets the system to only allow a specific number of trades per team. See your League Settings page to view the configuration of your league. Most leagues use “No Limit” but if a specific number of trades is your league rule (ie, 5,10,etc.), and if that number has been reached, you will not be allowed to make any more trade offers. Likewise, you will not be allowed to have trades offered to you.

Trade Deadline
Your league may have a trading deadline. Customizable League players should view your League Settings page to view the configuration of your league. If a deadline is set once that day passes the system will not allow any more trades to be offered. For Standard League players, the trade deadline is as follows:

ALL Trades must be accepted before Friday, Aug. 10 at 12 p.m. ET.

Note that the trade deadline is only for trade transactions between teams. Owners are free to add and drop players via free agency and waivers throughout the entire season (including Fantasy Baseball playoffs).

Trade Review Types
Your league may have a trade review period, whose duration in time varies depending on your league type (in hours), in which the league manager and/or other team owners can review the trade to prevent collusion. See the options for each league type.

  • Customizable Leagues: No trade review, league manager veto only, team owners vote

  • Standard Leagues/Premium: team owners vote, ESPN trade review

  • Standard Leagues/Free: team owners vote

  • No trade review – If your league does not have a trade review period, all accepted trades automatically process.

  • League manager veto only – The league manager reviews each deal and can veto if they feel the move is not sufficiently balanced. Please note that if the league manager does not allow or veto the trade manually, the system will automatically allow the trade once the review period ends.

  • Team owners vote – In Standard Leagues, 4 out of ten team owners must vote to veto a trade in order to have it cancelled. A link on the main league page will allow you to view accepted trades, and submit your veto vote should you so choose. In Custom Leagues, the league manager will determine the number of team votes required to veto a deal. This number should be displayed in your league settings.

  • ESPN trade review – A panel of ESPN experts reviews trades that have been accepted by two owners. They then consider all information pertaining to the deal and determine whether the move is even and will benefit both teams. This Trade Panel then determines whether a trade is upheld and processes or is vetoed.

    Trade Processing Timetable
    Once a trade has been accepted by the team who had received the offer, the trade review period used by your league begins. The timetable for each settings is as follows.

  • No trade review – deal automatically processes

  • League manager veto only – the league manager adjusts the league settings in order to specify the length of the review period (24 hr, 48 hr, etc.)

  • ESPN trade review – After the trade acceptance, other league owners have a 48 hr period to review the deal, and should they feel the move is not fair or balanced, submit a formal protest to the ESPN trade panel using the link accessible within their league. Within 12 hours following the 36 hr period, the final decision registered by the ESPN experts will cause the deal to either process or be vetoed. Whether a deal is protested or not, the total process time is the same and takes 48 hours.

    If your league uses a trade review period — and a trade is accepted and not vetoed — it will process within the hour (not the exact minute) when the period expires. To this point it is important to consider the time window when accepting trades offered to you, as shown in this example.

    “48 hours” example: In Week 3 you accept a one-for-one trade at 4:27pm ET on Friday and your league has a 48-hour trade review period. If the trade is not vetoed, it will process within the hour after 4:27pm ET time on Sunday (no later than 5:27pm ET). However, both players’ teams involved in the trade started their game at 1pm ET on Sunday. In this case the player you’re trading will be on your roster for the Week 3 game, and the player will appear on your Team page for the proceeding week (Week 4). Note for Customizable Leagues: The league manager has the ability to manually move players from one team to another at anytime during the season.

    Draft Pick Trading-Customizable Leagues Only
    Trades can now be made involving draft picks. These types of transactions can only take place prior to the keeper deadline for Customizable League (CL) players. Trades can be made involving exchanges of draft picks only, -OR-trading some combination of player(s) and draft picks. It is important to note that you are trading for an owner’s pick in a given round, and there is no assurance that the overall slot will remain the same. For example, you trade your first round pick (5th overall for Team A) for another owner’s first round pick (3rd overall for Team B) and fifth round pick (Team B) . Following processing of the trade, if the league manager manipulates the initial draft order and Team B now has the 8th pick overall, that is the pick that you will end up receiving (not the 3rd overall pick). It would then be your responsibility to discuss this matter with your league manager. If you trade and receive a net total of draft picks greater than the number of rounds in the draft (example: you have 12 draft picks after trading and the draft runs for 10 rounds), then the draft will end and you will not acquire any players following the pick in which you complete your roster maximum. For this example, after 10 picks (no matter what round) your draft would end. You will be able to watch the draft process but when it reaches your selection you will be skipped over and no players will be added to your team.

  • FSR 09 Rules Index

    TRADE OVERVIEW
    Trades are an agreement between two teams to exchange one or more drivers. Trades can be processed with an uneven number of drivers as long as they do not violate any roster settings.

    TRADE LIMIT

    This option sets the number of trades a team can perform during the season. League Managers can choose to have:

    • No limit – Standard Rule / Recommended. There is no limit to the number of trades a team can make.

    • No trades – Only the League Manager can trade drivers between teams.

    • If a specific number is selected (i.e. 5, 10, 15, 20, 40) once that limit is reached the team will not be allowed to propose or accept anymore trades.

      This setting can be changed by the League Manager at any time during the season.

    TRADE DEADLINE
    This setting determines if the league uses a deadline for trading drivers between teams. This option is offered to prevent teams from sandbagging their team at the end of the season by trading blue-chip drivers for average drivers. This setting can be changed by the League Manager at any time during the season.

    • No trade deadline – Trades are allowed for the duration of the Sprint Cup season. – Recommended

    • Need trade deadline options from dropdown under “Trade Rules” (Diver/JD)

    TRADE REVIEW PERIOD
    This is the length of time allowed where the league decides if a trade is fair. League Managers can determine the span of time for the review. If one of the “hour” review periods is selected — and the trade is not vetoed — it will process within the hour (not the exact minute) when the period expires. This setting can be changed by the League Managers at any time during the season.

    • 24 hours

    • 48 hours – Standard Rule / Recommended

    • 72 hours

    • No Trade Review – Trades process immediately after the trade is accepted.

    NOTE: If you want the traded drivers to exchange teams before the upcoming race, trades should be accepted no less than 48-hours before the schedule start time of the upcoming week’s race. If the trade processes AFTER the race locktime then the traded drivers won’t be available until the following week’s race.

    “48 HOURS” example: A trade is accepted at 11:05am ET on Friday. If the trade is not vetoed it will process within the hour after the 11:05am ET time on Sunday (48 hours after the time the trade was accepted on Friday).

    NOTE: Any trades which are pending at the time the Trade Review Period rule is changed will be grandfathered, retaining their original waiver processing times. The new waiver period will be applied to drivers dropped to waivers moving forward.

    VOTES REQUIRED TO VETO A TRADE
    ESPN introduced this option to allow leagues to decide whether a trade is fair to both parties and to prevent collusion. In Custom Leagues, the power to veto trades can be given to the league owners or only to the League Manager.

    If league owners are given veto power, the number of owner votes will determine whether a trade is vetoed. This setting can be changed by the League Manager at any time during the season.

    • Specific number of teams – Standard Rule “Free” Leagues / Recommended. A number of teams listed must vote to veto the trade in order for it to be cancelled. If the number is not reached by the time the “Trade Review Period” expires, the trade will be upheld. If the number is reached, the trade will be immediately cancelled. The Default/Standard rule is, if three (3) out of six (6) owners vote to veto a trade, the trade is cancelled. In Custom Leagues, the number of votes needed can be set by the League Manager.

    • League Manager can only veto trades – In Custom Leagues, if selected, all accepted trades can only be vetoed by the League Manager within the time length specified in the “Trade Review Period” setting. All team owners are given the option to submit their comments about the trade (which only the League Manager can view).

      If the trade is vetoed by the League Manager, the trade is immediately cancelled. If the trade is upheld by the League Manager (or the time length expires without a decision from the League Manager), the trade processes according to the league’s “Trade Review Period” setting.

    Rules Index

    TRADING OVERVIEW

    Trades are an agreement between two team owners to exchange one or more players. Trades can be processed with an uneven number of players as long as they do not violate any roster settings. Trading can be the most enjoyable part of the game, but it can also be a source of frustration for owners who don’t understand certain policies or don’t do their research on the player/players involved in a trade. Here is a brief overview of the art of trading.

    PROPOSE A TRADE
    To propose a trade, go to another team owner’s main team page, click “Propose Trade” and select the player(s) you wish to receive. You will then be asked which of your player(s) you want to trade and how long you wish the trade offer to be active for. You will be given the option of sending the Team Owner an email notifying them of your proposed deal or offering the trade without sending a corresponding email. After the trade offer is submitted the system will display a “Pending Move” on your Team page, as well as on the other owner’s Team page. In addition, the other team owner may receive a notification email of the proposal – providing you selected that option during the trade offer process.

    That team owner can then go to their Team page to review the deal, and either accept or decline your offer. If no action is taken within the specified number of days, the system will automatically cancel the trade offer. The pending move will then disappear from both owners’ Team pages.

    If the trade is rejected, you will receive an email notification of that result (and the email may include a counter-offer proposal if the other team owner chooses to offer one). If the offer is accepted, you and your entire league will be notified via email. This allows the team owners within the league to review the trade based on your league settings.

    TRADE LIMITS
    There is no limit on the number of trades you can make in Free Standard leagues.

    TRADE DEADLINE
    All Free Standard leagues have a trading deadline. For all Standard leagues, the trade deadline is as follows:

    • ALL trades must be accepted before Wednesday, November 23rd, at 12pm ET.

    NOTE: The trade deadline is only for trade transactions between teams. Owners are still free to add and drop players via free agency and waivers throughout the entire season.

    FREE STANDARD LEAGUE TRADE REVIEW PROCESS
    In Free Standard leagues, there is a trade review period. This 48-hour review period allows your leagues team owners to review the trade to prevent collusion. The process is described below:

    • Team Owners Vote
      In Free Standard Leagues, four (4) out of ten (10) team owners must vote to veto a trade within 48 hours of the trade offer being accepted in order to have it cancelled. A link on the main league page allows you to view accepted trades and submit your veto vote should you so choose. This number will be displayed in your league settings.

    PRIZE-ELIGIBLE LEAGUE TRADE REVIEW PROCESS

    P
    In Prize-Eligible leagues, there is a trade review period. This 48-hour review period allows your leagues team owners to review the trade to prevent collusion. The process is described below:

    • ESPN Trade Review
      In Prize-Eligible Leagues, a team owner must protest a trade if he/she feels it is collusive. Once a trade is officially protested, a panel of ESPN FFL experts will vote to either uphold or veto the trade within 48 hours of the trade offer being accepted. A link on the main league page allows you to view accepted trades and submit your protest vote should you so choose.

    TRADE PROCESSING TIMETABLE
    Once a trade has been accepted by the team who had received the offer, the 48-hour trade review period begins. If a trade is accepted and not vetoed, it will process within the hour (not the exact minute) when the 48-hour review period expires. Therefore, it is important to consider the time window when accepting trades offered to you, as shown in the following example.

    • “48-hours Example”: In Week 3 you accept a one-for-one trade at 4:27 p.m. ET on Friday. The 48-hour trade review period begins at 4:27 p.m. ET. If the trade is not vetoed, it will process within the hour after 4:27 p.m. ET time on Sunday (no later than 5:27 p.m. ET). However, both players’ teams involved in the trade started games at 1pm ET on Sunday. In this case, the players being traded will stay on their original owners’ rosters for Sunday. The traded players will appear on their new Team pages on Tuesday, when the new scoring week begins.

    Written by Jane